A Berthalla adventure
Super Bert World
The Lost Trail.
Six worlds beyond the garden gate.
A pocket full of keepsakes. One mighty bark.
Move ← → · Jump Space · Run Shift · Bark F
Hold JUMP to leap higher. Tap RUN to sprint.
The trail journal
Somewhere new to get lost.
Ring the last bell to open the next world. Return for all three keepsakes.
Take a breather
The trail can wait.
Your current run stays right here.
Move ← → / A D · Jump Space / Z / ↑ · Run Shift / X · Bark F / C · Pause Esc / P
A few things Bert knows
Small paws. Useful tricks.
Find your feetMove with arrows or A / D. Jump with Space, Z or ↑. Hold to jump higher. Shift / X lets you run. On touch, tap RUN once to keep sprinting.
Use your voiceF / C sends out a bark. Ring bells to open gates, or send the trail creatures packing.
Keep something specialThree bone keepsakes hide above each trail. Coins mark jump arcs. Come back for anything you miss.
Make yourself at homeLantern posts save your checkpoint and heal you. Your lantern, keepsakes and opened gates save on this device. Reopening returns you safely to the lantern.
A little further from home
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